How do I make a simple sky background in Blender?
Setting up the world shader
Open the World properties and make sure a world exists, then add a Sky Texture or Environment Texture node. Connect its output to the Background node so it lights the scene. A sky texture is quick for a simple gradient, while HDRIs give more realistic reflections.
- Open World properties in the Properties panel
- Add a Sky Texture or Environment Texture node
- Connect the color output to the Background input
- Tweak strength to match your scene's brightness
Adjusting the look
Rotate the environment to place the sun or the brightest area where you want it. Keep the strength modest at first, then raise it while watching the highlights. A background that looks too bright often makes the subject feel flat.
Keeping the camera view clean
If you want a plain backdrop, consider a solid color or a gradient instead of a detailed sky. Film transparency can help when you need to composite the subject later. Check the render at final size to be sure the sky reads well.
Turn on preview renders with a small sample count while adjusting the sky, then raise quality for the final image. Compare the sky with the scene at a few times of day if the mood matters.
Common mistakes
- Cranking background strength so high that the subject loses contrast.
- Forgetting to connect the sky node to the Background shader.
